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How To See How Many Days Have Passed In Minecraft

"Time" redirects hither. For the control, meet Commands/time.

A time-lapse of the daylight wheel

The daylight wheel is a 20-minute-long cycle between two main light settings.

Conversions [ ]

In Minecraft, fourth dimension is exactly 72 times faster than normal time. This tin can be hands calculated equally the proportion 144020 = 72, since in that location are 1440 minutes (86400 seconds) in a real twenty-four hours (3600sec × 24hr) and 20 minutes (1200 seconds) in a full Minecraft day, assuming the tick speed is maintained at 20 ticks/2nd. A drove of time unit conversions is listed beneath:

A chart showing the approximations of Minecraft time to real fourth dimension.

Minecraft time to real time [ ]

Minecraft time Minecraft ticks Existent time
1 second 0.ii7 0.013eight seconds
1 minute 16.6 0.viii3 seconds
1 60 minutes 1,000 50 seconds
ane solar day 24,000 twenty minutes
1 calendar week (seven days) 168,000 2.iii hours (2h 20min)
i lunar cycle (8 days) 192,000 2.vi hours (2h 40min)

Real fourth dimension to Minecraft time [ ]

The approximation of real fourth dimension to Minecraft fourth dimension:

Real fourth dimension Minecraft time
1 tick three.half dozen Minecraft seconds
ane second one minute and 12 seconds. (72 seconds)
10 seconds 12 minutes (720 seconds)
fifty seconds ane hour (60 minutes, 3600 seconds)
1 infinitesimal 1 hr and 12 minutes (72 minutes, 4320 seconds)
20 minutes 1 day
1 hr 3 days
1 day 72 days
1 month 2,160 days
i twelvemonth ≈ 26,297.5 days

24-hr Minecraft day [ ]

Image Minecraft
time of mean solar day
Minecraft
ticks
Real time
(minutes)
Event
06:00:00.0 0
(24000)
0:00
(20:00)
Beginning of the Minecraft day.
Players and villagers awaken and rise from their beds.
06:ten:01.2 167 0:08.35 The moon disappears on the horizon.
07:00:00.0 grand 0:fifty Time when using the /time set mean solar day command.
08:00:00.0 2000 ane:40 Villagers brainstorm their workday.
11:43:22.viii 5723 iv:46.15 The clock starts showing exactly midday.
12:00:00.0 6000 v:00 Noon; the sun is at its peak.
Time when using /fourth dimension set up noon.
fifteen:00:00.0 9000 7:30 Villagers cease their workday and begin socializing.
17:50:02.four 11834 9:41.70 The moon appears on the horizon.
eighteen:00:00.0 12000 x:00 Beginning of the Minecraft sunset.

Time when using the /time set dusk[ Boulder Edition only ] command.
Villagers go to their beds and sleep.

18:00:36.0 12010 10:00.5 In rainy weather, beds tin be used at this betoken.

In rainy conditions, the internal sky-light level begins to decrease.

18:02:24.0 12040 x:02 In sunny weather, the internal sky-low-cal level begins to decrease.
eighteen:32:31.2 12542 10:27.1 In articulate conditions, beds can be used at this bespeak.
In clear weather, bees enter the nest/hive for the night.
In clear conditions, undead mobs no longer burn.
xviii:36:36.0 12610 x:30.v The clock shows exactly sunset (day to night).
eighteen:47:09.half dozen 12786 ten:39.3 The solar zenith bending is 0. Horizon stops getting darker.
18:58:08.4 12969 ten:48.45 First tick when monsters spawn outdoors in rainy atmospheric condition.[notation 1]
19:00:00.0 13000 ten:50 Beginning of the Minecraft dark.

Time when using the /time gear up night control.

19:11:16.8 13188 10:59.4 Kickoff tick when monsters spawn outdoors in clear weather.[note i]
19:xl:12.0 13670 11:23.v The internal sky-light level reaches iv, the minimum at night.
19:42:07.2 13702 11:25.ten The sunday disappears on the horizon.
23:50:34.8 17843 14:52.7 The clock starts showing exactly midnight.
00:00:00.0 18000 15:00 Midnight; the moon is at its top.
Time when using the /time fix midnight command.
04:xviii:00.0 22300 18:35 The dominicus appears on the horizon.
04:19:51.8 22331 18:36.55 The internal sky-light level begins to increase.
04:48:43.2 22812‌[ Java Edition only ] 19:00.6 Last tick when monsters spawn outdoors in clear weather condition.[note ane]
04:48:46.8 22813‌[ Bedrock Edition simply ] xix:00.65
05:00:00.0 23000 19:ten Kickoff of the Minecraft sunrise.

Fourth dimension when using the /fourth dimension set up sunrise[ Bedrock Edition only ] command.

05:01:51.6 23031 19:11.55 Terminal tick when monsters spawn outdoors in rainy weather.[note 1]
05:02:27.6 23041 19:12.1 The clock starts showing exactly dawn.
05:12:57.6 23216 xix:20.8 The solar zenith angle is 0.
05:27:36.0 23460 nineteen:33 In clear conditions, beds tin no longer exist used.
In articulate atmospheric condition, Bees leave the nest/hive.
In clear weather, undead mobs brainstorm to burn.
05:57:39.6 23961 19:58.i In sunny conditions, the internal heaven-calorie-free level reaches 15, the maximum. Horizon stops getting brighter.
05:59:31.ii 23992 19:59.vi In rainy weather, beds tin no longer exist used.

In rainy conditions, the internal sky-light level reaches 12, the maximum.

Daytime [ ]

This is the start of a new day.

Daytime is the longest section of the bike, lasting 10 minutes.

  • Start: 0 ticks (06:00:00.0)
  • Mid: 6000 ticks (12:00:00.0)
  • Terminate: 12000 ticks (xviii:00:00.0)

When a thespian showtime spawns in singleplayer, the daylight bike always starts at the kickoff of the daytime (0:00). Most multiplayer servers as well start at the beginning of the daytime, simply the daylight cycle continues regardless of whatsoever new players joining.

During the daytime, the Lord's day rises up to its height in a light blue sky. The exact color of the heaven depends on the electric current biome; for example, desert skies are a lighter shade of blue than plains skies.

All blocks that are in direct vertical view of the sky receive sunlight at the internal sky-light level 15, which is the maximum. Sunlight provides ample light for the growth of saplings, grass blocks and crops. About undead mobs (including zombies and skeletons) exposed to directly sunlight (and are not in shade, in water, or wearing helmets) are set on burn down. Additionally, sunlight renders spiders neutral, unless they are currently chasing a player, and any endermen exposed to sunlight teleport randomly when about the player and randomly get neutral if having been aggressive for at least xxx seconds.

Sunset/sunset [ ]

Example sunset seen from a high spot on the map.

Sunset is the menstruum between daytime and nighttime, and always lasts fifty seconds.

  • Outset: 12000 ticks (eighteen:00:00.0)
  • End: 13000 ticks (19:00:00.0)

During sunset, the Sun descends on the western horizon, and the Moon rises on the eastern horizon. The sky near the setting Sun glows a vibrant orangish-crimson. The internal sky-light level decreases. Eventually, undead mobs exposed to straight sunlight are set non to burn.

Betwixt sunset and dawn, players may sleep in a bed. In singleplayer way, doing then advances the daylight cycle to dawn and sets the weather condition to clear. This besides occurs in multiplayer as long as every player online is in a bed simultaneously. Time does not laissez passer for other aspects of the world, nevertheless; for instance, crops exercise not grow and furnaces do non cook or smelt every bit they would when players are awake.

A snowy tundra biome during the night; diverse mobs can be seen.

Night [ ]

"Night" redirects here. For night in Minecraft Dungeons, run across MCD:Night.

Night lasts 8 minutes xx seconds.

  • Get-go: 13000 ticks (xix:00:00.0)
  • Mid: 18000 ticks (00:00:00.0)
  • Stop: 23000 ticks (05:00:00.0)

During the night, the Moon rises to its summit in a nighttime blue sky dotted with small-scale white stars. The stars appear to motion with the Moon and can be get-go seen toward the stop of the sunset.

During the dark, the globe is covered in darkness; the internal sky-lite level falls to a minimum of 4, which allows hostile mobs to spawn on the surface. The exact duration for which hostile mobs are able to spawn in exposed areas is 13188 ticks.[annotation 1] Regardless of the low light level, crops continue to grow during the night as long as one role player is non sleeping.

Example of the Sun rising in the horizon.

Sunrise/dawn [ ]

Sunrise is the menstruum between night and daytime, and always lasts 50 seconds.

  • Start: 23000 ticks (05:00:00.0)
  • End: 24000 (0) ticks (06:00:00.0)

During sunrise, the Moon sets on the western horizon and the Dominicus rises on the eastern horizon. The sky near the rising Sunday glows orange.

The internal sky-light level increases. Eventually, the effects of sunlight return, dissipating the threat of well-nigh hostile mobs.

WatchCycle.gif

Clocks [ ]

A clock allows players to determine Minecraft time. A clock is useful while clandestine where the current day/dark bike is not visible. A clock helps the player avert mistakenly surfacing at nighttime and falling prey to night-spawned mobs on the surface.

Clocks spin uselessly in the Nether and the Cease, because there is no daylight bicycle in those dimensions.

Commands [ ]

If commands are enabled, and so it is possible to change the current time with the /time commands, every bit detailed below. To enable or disable the daylight cycle, utilise the post-obit command: /gamerule doDaylightCycle true|fake

Gear up time [ ]

Specific times can be set with the /time ready command.

Syntax: /time gear up <number|twenty-four hours|noon|sunset|night|midnight|sunrise>

Examples:

/time set 0 – Sets the time to the beginning of the Minecraft day.
/time ready day – Sets the time to 1000.
/fourth dimension set 12000 – Sets the time to dusk/sunset.
/time set sunrise[ Bedrock Edition only ] - Sets the fourth dimension to 23000.
/time set noon - Sets the time to 6000.

Moon phases [ ]

Each day that progresses adds 24000 ticks to the time counter. While each twenty-four hour period looks the same, the Moon appears in ane of eight unlike phases each nighttime. Although at that place is no explicit command to change the Moon'due south phase, using /time add together 24000 advances the Moon to its adjacent stage. Furthermore, any of the phases can be accessed with the employ of one of the following commands:

  • /time set 14000 – Full moon
  • /fourth dimension set 38000 – Waning gibbous
  • /time prepare 62000 – 3rd quarter
  • /time set 86000 – Waning crescent
  • /time set 110000 – New moon
  • /time set 134000 – Waxing crescent
  • /time set 158000 – First quarter
  • /time set 182000 – Waxing gibbous

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Bays type (PS4)
PS4 Other platforms
Passing the Time Play for 100 days. Play for 100 Minecraft days, which is equivalent to 33 hours in real time. 20G Statuary
Free Diver Stay underwater for two minutes Drink a potion of h2o breathing that can last for 2 minutes or more, then jump into the h2o or actuate a conduit or sneak on a magma block underwater for 2 minutes. 20G Argent
Castaway Eat aught but dried kelp for iii in-game days Eat dried kelp once; in the following 3 in-game days, eat zero but dried kelp. 20G Statuary
Sleep with the Fishes Spend a 24-hour interval underwater. Spend 20 minutes underwater without any air. 30G Silver

Video [ ]

Graph [ ]

Chart of daily events.

A graph of the events in a day.

History [ ]

Java Edition Indev
20100211 Added the daylight cycle, as well as the dominicus and the moon.
Currently, each cycle lasts about 15 minutes, with solar day and dark each lasting vii.5 minutes.
20100212-i Daylight cycle now lasts 20 minutes.
Stars now announced in the night sky.
Java Edition Infdev
20100227-1 Removed the daylight cycle.
20100313 Reimplemented the daylight cycle, however with a sixteen minute duration instead of 20.
20100316 The daylight cycle is now again xx minutes.
Java Edition Beta
1.8 Pre-release In the leaked i.eight pre-release version, the player can manipulate the time by pressing F6 to contrary time and F7 to advance time.
Daylight cycles no longer need chunk updates, now is a smooth transition.
Java Edition
1.0.0 Beta 1.nine Prerelease 4 Notch mentioned on his Twitter that the Sun actually rose in the north in Minecraft.[1] This was a bug and was stock-still in Beta ane.9 Prerelease 4, and then the Sun and Moon now both rise in the eastward;[2] this also changed the South-Due west dominion to the South-E rule.
Added lunar phases.[3] [4]
1.iii.1 12w21a The stars that appear at night were updated to be more than realistic (slightly smaller and brighter).
1.5 13w01a Daylight sensors determine what time of twenty-four hour period it is by outputting a redstone indicate.
1.6.1 13w24a /gamerule doDaylightCycle added, which turns the daylight cycle on or off.
Pocket Edition Alpha
v0.2.0 Added the daylight cycle.
v0.4.0 The day is at present longer.
v0.5.0 The Nether reactor core sets the fourth dimension to night.
v0.7.3 Added sunrises, sunsets, the Sunday, the Moon, and stars.
v0.10.0 build 1 Added the daylight wheel to creative mode.
The time of mean solar day is at present more accurately synced in multiplayer.
v0.11.0 build ane Added option to disable daylight wheel, in artistic manner only.
Pocket Edition
1.1.0 alpha 1.ane.0.0 The sun and moon at present rise in the east and ready in the west. (Previously they rose in the north and set in the south.)

Trivia [ ]

  • The lord's day and moon rotate around the player, non the center of the map. They ever remain in the same position relative to the stars, and to each other.
    • Due to this fact, solar eclipses in Minecraft are currently impossible.
    • Too due to this fact, technically lunar eclipses (besides known as blood moons) would happen every night.
  • In Java Edition, day and dark practice not proceed when a singleplayer game is paused. This does non apply when a GUI window (such as the inventory) is opened. In multiplayer, this is not the case; time proceeds normally every bit long equally the server is on.
  • The sun and moon are both visible when standing or flying at a height above the terrain at approximately i.iv× the set render distance.
  • The daylight cycle continues while the player is in the Under or The End, although the earth itself does not change until the Overworld is loaded once more. This tin can be observed if the histrion creates a village in another dimension and observes the schedule progressing as normal.
  • Groundwork game music is triggered at specific times of the daylight bicycle.‌[ Coffee Edition merely ] [ cheque the code ]
  • The highest value of fourth dimension that can be set with the /fourth dimension prepare command is 2,147,483,647 (ii31−1; the 32-fleck integer limit).
    • This is equivalent to 89478 days and 11647 ticks. Real-time equivalent (counting from January 1, ane CE, year 0 did not exist): December 25, 1581 CE at eleven:28:58.8. Without leap years it would exist January one, 1582 CE at 17:28:58.8. Elapsed existent-life time: approximately 1242 days (3 years and 147 days, ignoring bound years) and eighteen hours.
    • Using NBT editors, the largest fourth dimension value that can be set is 9,223,372,036,854,775,807 (263−1; the 64-bit integer limit). After this betoken, the value overflows to be −two63, and equally it adds upward, the daylight bicycle progresses "backward". At this time, 384,307,168,202,282 days, 7 hours, 48 minutes and 25.2 real-life seconds would have elapsed, or approximately 1,052,197,288,656.939773689169981 years.

Gallery [ ]

Notes [ ]

  1. a b c d e Fourth dimension of day measured by the first time commands are executed subsequently the spawn bicycle.

References [ ]

  1. "yeah :(" – @notch (Markus Persson) on Twitter, July five, 2011
  2. "Aaaand now the sun rises in the east. #breakallthesunrises" – @notch (Markus Persson) on Twitter, Oct 13, 2011
  3. "Uhm. I'll prepare that. :/" – @notch (Markus Persson) on Twitter, October 12, 2011
  4. http://www.reddit.com/r/Minecraft/comments/la87q/notch_is_implementing_moon_phases/c2r4hjg

How To See How Many Days Have Passed In Minecraft,

Source: https://minecraft.fandom.com/wiki/Daylight_cycle

Posted by: campbelltrailtoo.blogspot.com

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